Nelia Chopiuk

Environment Artist

 

Work experience

3D Photoreal Environment Artist

Room 8 Studio | remote
Nov 2020 - Present

Responsibilities

  • props creation
  • vegetation creation
  • architecture modules creation
  • low-poly
  • high-poly
  • sculpting
  • UV mapping
  • texturing
  • texture baking
  • import/export assets
  • materials creation
  • tiles and trims creation
  • mesh optimization
  • setup assets and materials in game engines

Released titles

Platforms

  • PC
  • Console

3D Generalist

Slupsky Event Management | Kyiv, Ukraine
Jun 2018 - Sep 2020

Responsibilities

  • 3D modeling
  • rendering
  • visualization
  • texturing
  • animation
  • product design
  • materials creation
  • presentation creation
  • event design
  • stage design
  • brand zone design
  • exhibition stand design
  • branding

Clients

  • Dell Technologies
  • Ukraine House Davos
  • Philip Morris
  • Syngenta
  • Rakuten Viber
  • Lenovo
  • Amway
  • Bayer

3D Designer

Cheil Ukraine | Kyiv, Ukraine
Aug 2017 - Feb 2018

Responsibilities

  • 3D modeling
  • visualization
  • rendering
  • texturing
  • materials creation
  • brand store design
  • brand zone design
  • exhibition stand design

Clients

  • Samsung

3D Artist

Freelance | remote
Feb 2016 - Aug 2018

Responsibilities

  • 3D modeling
  • props creation
  • low-poly
  • high-poly
  • sculpting
  • UV mapping
  • texturing
  • texture baking
  • import/export assets
  • level building
  • mesh optimization

Platforms

  • Mobile

Skills

  • 3D modeling
  • vegetation crearion
  • digital sculpting
  • PBR texturing
  • texture baking
  • procedural texturing
  • UV mapping
  • hard surface modeling
  • environment modeling
  • lighting
  • shading

Tools

  • Autodesk Maya
  • SpeedTree
  • Substance Painter
  • Substance Designer
  • Zbrush
  • Unreal Engine 4
  • Unreal Engine 5
  • Autodesk 3ds Max
  • Adobe Photoshop
  • Adobe Illustrator
  • Unity
  • Rizom UV
  • Marmoset Toolbag
  • Perforce
  • Jira

Professional development

UE4 Modular Environments

CGMA

Texturing and Shading for Games

CGMA

The Art of Lighting for Games

CGMA

Designing a Modular Environment using Unreal

Brian Recktenwald

Substance Designer Fundamentals Tutorial

Daniel Thiger

3D Character Concept Art

ArtCraft

Languages

Ukrainian

Native

English

Professional working proficiency

Education

Igor Sikorsky Kyiv Polytechnic Institute

Mechanical Engineering

2015 - 2017

Berdychiv College of Industry, Economics, and Law

Mechanical Engineering

2011 - 2015
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